Also, I'm going to release an app based on this event called Monster Clicker! It will be tied into your Castle Clicker save file, so it will be just like playing the Castle Clicker event. However, when you play the new app you'll be required to reset your game, since there's been so many balance changes made. Information on this wiki may be extremely outdated. A newer, remastered version of this wiki will be completed later in the month, please stay with us until then.
Posted: 30 March'Tired of mindless idle games and clicker games?' Then just straight up don't play this game.Something started feeling very wrong when I had to spend level ups and resources to increase the rate at which resources are spent to level things up. That's innocuous at first, but incrementing games start progressing gains and spending at an exponential/logarithmic scale. Now literally all buildings are fighting for the same resources just to level up sometime this decade, when presumably having 8+ resources was so they all didn't need to fight over the same things. Avakin life hack account.
What.Oh yeah, your resource gains also both cap out in how much you can currently harvest, and how much your store rooms can hold. You can't actually accumulate them wholesale AFK like almost every other incrementing game does. I know there's worker units you can assign, but at least half of your resources are created by consuming other resources. This means you need to assign workers to: 1) Gather two base resources, 2) Refine resources, and 3) spend resources so they don't cap out. How do you get more workers? Spend more resources!Oh yeah, a good half of your gatherable resources are also in finite mines, meaning you need to send out exploratory ships to find more mines to gather from (naturally said ships take resources to make, eat into worker cap, and later ones eat rare resources to move). A literal timer assigned to finding a random resource (there's at least 5 mined resources, good luck getting what you need in decent supply), to start a gathering timer, to maybe have enough rocks/oil/self-loathing to finish a building.
All to start the same process again in the next playthrough, but with bigger numbers and wait times.TL;DR: It's all a skinner-box obfuscated under the sheer amount of resource management layers. Go play a more straight-forward clicker/incrementer game if you really need your fix.
Mass effect 2 jack wall. Who you romanced in Mass Effect 1 has no impact on romancing Jack, who you don't meet until Mass Effect 2 anyway.